From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle.

Book chapter


MacCallum-Stewart, Esther 2007. From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle. in: Situated play: Proceedings of DiGRA 2007 Conference Tokyo: The University of Tokyo, September, 2007 Digital Games Research Association (DiGRA). pp. 66-73
AuthorsMacCallum-Stewart, Esther
Abstract

Within the MMORPG World of Warcraft, attitudes towards
warfare are expressed in conflicting ways. This is partly a
result of the difficult relationship modern Western society
has with warfare, and the various political agendas that
surround this. Within World of Warcraft, this is expressed
specifically in the minigames known as ‘Battlegrounds’,
which allow players to fight against each other in teams.
The way in which these popular areas have been developed
in the game is symptomatic of increasingly accepting
attitudes towards warfare.

KeywordsGame Studies; World of Warcraft; online games; MMORPG; Massively Multiplayer Online Games; war games
Book titleSituated play: Proceedings of DiGRA 2007 Conference Tokyo: The University of Tokyo, September, 2007
Page range66-73
Year2007
PublisherDigital Games Research Association (DiGRA)
Publication dates
PrintSep 2007
Publication process dates
Deposited14 Apr 2010
EventDiGRA 2007 Conference
Web address (URL)http://www.digra.org/dl/db/07311.43451.pdf
http://hdl.handle.net/10552/728
Additional information

Citation:
MacCallum-Stewart, E. (2007) ‘From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle.’ Situated Play, Proceedings of DiGRA 2007 Conference Tokyo: The University of Tokyo, September, 2007 pp: 66-73..

Publisher's version
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CC BY-ND
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https://repository.uel.ac.uk/item/86613

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