Interactive Design and Delivery Challenges for Wireless Handheld Multimedia Systems

Conference paper


Arreymbi, Johnnes and Gachanga, Esther W. 2006. Interactive Design and Delivery Challenges for Wireless Handheld Multimedia Systems. Proceedings of the International Conference on Internet Computing & Computer Games Development, Las Vegas, USA, 2006. pp 377-386
AuthorsArreymbi, Johnnes and Gachanga, Esther W.
TypeConference paper
Abstract

The mobile media market is a new communication channel with its own characteristics and
opportunities. Streaming on your mobile phone is not watching TV or going to the movies. Instead, the
mobile channel provides personalization, interactivity and anytime, anywhere services. Content
delivery in mobile multimedia is an application area that offers big business potential, as the users of
mobile devices want to access multimedia content from their devices. People want to use it anytime,
anywhere and in whatever way they choose. Mobile applications should therefore present adaptable
multimedia content to different end-user devices. And with content presented in a dynamic
environment, this presents new challenges. Hence, multimedia content has to be adapted to fit the
constraints of the device. Handheld devices with increasing multimedia enabling features and diverse
capabilities are undergoing considerable progress because of portability and mobility. This paper
looks at the design and security challenges facing multimedia content and context delivery.

KeywordsMobile Multimedia; Context and Content delivery; Mobile design; Security; Multimedia Streaming
Year2006
ConferenceProceedings of the International Conference on Internet Computing & Computer Games Development, Las Vegas, USA, 2006
File
License
CC BY-ND
Publication dates
PrintJun 2006
Publication process dates
Deposited28 Apr 2010
Web address (URL)http://hdl.handle.net/10552/758
Additional information

Citation:
Arreymbi, J. and Gachanga, E.W. (2006) ‘Interactive Design and Delivery Challenges for Wireless Handheld Multimedia Systems.’ Proceedings of the International Conference on Internet Computing & Computer Games Development, Las Vegas, USA, 2006.pp. 377-386.

Place of publication377-386
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https://repository.uel.ac.uk/item/86728

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