The use of Genetic programing in Exploring 3D Design Worlds

Conference paper


Broughton, Terence, Tan, A. and Coates, Paul 1997. The use of Genetic programing in Exploring 3D Design Worlds. Junge, R. (ed ) CAAD Futures 1997
AuthorsBroughton, Terence, Tan, A. and Coates, Paul
TypeConference paper
Abstract

Genetic algorithms are used to evolve rule systems for a generative process, in one case a shape grammar,which uses the "Dawkins Biomorph" paradigm of user driven choices to perform artificial selection, in the other a CA/Lindenmeyer system using the Hausdorff dimension of the resultant configuration to drive natural selection.
1) Using Genetic Programming in an interactive 3d shape grammar (AmyTan &P.S..Coates) A report of a generative system combining genetic programming(GP) and 3D shape grammars. The reasoning that backs up the basis for this work depends on the interpretation of design as search In this system, a 3D form is a computer program made up of functions (transformations) & terminals (building blocks). Each program evaluates into a structure. Hence, in this instance a program is synonymous with form. Building blocks of form are platonic solids (box, cylinder....etc.). A Variety of combinations of the simple affine transformations of translation, scaling, rotation together with Boolean operations of union, subtraction and intersection performed on the building blocks generate different configurations of 3D forms. Using to the methodology of genetic programming, an initial population of such programs are randomly generated,subjected to a test for fitness (the eyeball test). Individual programs that have passed the test are selected to be parents for reproducing the next generation of programs via the process of recombination.
2) Using a GA to evolve rule sets to achieve a goal configuration( T.Broughton & P.Coates ) . The aim of these experiments was to build a framework in which a structure’s form could be defined by a set of instructions encoded into its genetic make-up. This was achieved by combining a generative rule system commonly used to model biological growth with a genetic algorithm simulating the evolutionary process of selection to evolve an adaptive rule system capable of replicating any preselected 3-D shape. The generative modelling technique used is a string rewriting Lindenmayer system the genes of the emergent structures are the production rules of the L-system, and the spatial representation of the structures uses the geometry of iso-spatial dense-packed spheres

KeywordsGenetic algorithms; 3D shape grammars; Computer Aided Design
Year1997
ConferenceJunge, R
Accepted author manuscript
License
CC BY-ND
Publication dates
PrintAug 1997
Publication process dates
Deposited09 Jul 2010
ISSN0-7923-4726-9
Web address (URL)http://www.caadfutures.org/proceedings_97.htm
http://hdl.handle.net/10552/854
Additional information

Citation:
Broughton, T., Tan, A., Coates, P. (1997) ‘The use of Genetic programing in Exploring 3D Design Worlds.’ In: Junge, R. (ed.) CAAD Futures 1997, Proceedings of the 7th International Conference on Computer Aided Architectural Design Futures 4-6 August 1997, Kluwer Academic Publishers, Munchen, Germany. pp. 885-917..

Place of publication) CAAD Futures 1997
Permalink -

https://repository.uel.ac.uk/item/86q5y

Download files


Accepted author manuscript
  • 91
    total views
  • 78
    total downloads
  • 2
    views this month
  • 0
    downloads this month

Export as