Getting to the root of student ‘dis-satisfaction’ at the University of East London

Article


Fennell, G., Stinson, R. and Okolo, S. 2012. Getting to the root of student ‘dis-satisfaction’ at the University of East London. SCONUL Focus. 56, pp. 29-32.
AuthorsFennell, G., Stinson, R. and Okolo, S.
Abstract

Every year, when the results of student surveys are
published, subject librarians pore over them and
try to uncover why some programmes give lower
satisfaction scores for the library than others, even
when taught within the same school, on the same
campus and provided with the same services.
This article is an account of how two subject
librarians responded to relatively low satisfaction
scores for a few programmes within their schools,
and the findings they made in the process. It also
outlines the response and findings of the library’s
Academic Services & Skills Manager following
publication of the most recent International Student Barometer results.

Keywordslibrary services; information skills provision; library survey; research support
JournalSCONUL Focus
Journal citation56, pp. 29-32
ISSN1745-5782
1745-5790
Year2012
PublisherSCONUL
Publisher's version
Web address (URL)http://www.sconul.ac.uk/sites/default/files/documents/12_7.pdf
Publication dates
Print2012
Publication process dates
Deposited19 Feb 2013
Permalink -

https://repository.uel.ac.uk/item/85zx2

Download files


Publisher's version
  • 109
    total views
  • 67
    total downloads
  • 0
    views this month
  • 2
    downloads this month

Export as

Related outputs

An introduction to citation analysis
Stinson, R. 2012. An introduction to citation analysis. ALISS Quarterly. 8 (1).
Supporting our academic community through a staff questionnaire
Okolo, S. and Stinson, Robin 2009. Supporting our academic community through a staff questionnaire. SCONUL Focus.
The Library Game – using creative games technology to develop the library, learning and information skills of our students – the story so far
Okolo, S., Pimenidis, Elias and McDonald, A. 2008. The Library Game – using creative games technology to develop the library, learning and information skills of our students – the story so far. SCONUL Focus.