Software, Architecture, and Participatory Design

Conference paper


Rank, Stephen, O’Coill, Carl, Boldyreff, Cornelia and Doughty, Mark 2004. Software, Architecture, and Participatory Design. Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research November 5. 2004 Newport Beach pp. 45 - 48
AuthorsRank, Stephen, O’Coill, Carl, Boldyreff, Cornelia and Doughty, Mark
TypeConference paper
Abstract

Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on 'design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of 'participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different.

KeywordsSoftware architecture; participatory design; physical architecture; Computers and Society
Year2004
ConferenceProceedings of the 2004 ACM workshop on Interdisciplinary software engineering research November 5
Accepted author manuscript
License
CC BY-ND
Accepted author manuscript
License
CC BY-ND
Publication dates
PrintNov 2004
Publication process dates
Deposited05 Feb 2010
Web address (URL)http://dx.doi.org/10.1145/1029997.1030007
http://hdl.handle.net/10552/559
Additional information

Citation:
Rank, S. et al. (2004) ‘Software, Architecture, and Participatory Design’ In: Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research November 5, 2004, Newport Beach, California, USA. pp 45 - 48.

Place of publicationNewport Beach
Page range45 - 48
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https://repository.uel.ac.uk/item/86869

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Accepted author manuscript
WISER2004-talk.pdf
License: CC BY-ND

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