Rethinking the Dissension between Software and Generative Art

Article


De Souza, P. 2010. Rethinking the Dissension between Software and Generative Art. The International Journal of Technology, Knowledge and Society. 6 (5), pp. 13-26.
AuthorsDe Souza, P.
Abstract

Definitions of software art and generative art have changed in the last ten years. This is because artists using the computer to create artworks and critics writing about their work have created invented categories to understand what is happening. It has been argued by some critics that there is no relationship between software and generative art. However, there are some critics who state that generative art has replaced software art, and that software art no longer exists. Yet, from a different perspective some critics argued that software does still exist but in a different form. This essay looks at the definitions of software art and generative art. It aims to show the relationship between software and generative art, including the differences between the two art forms.

Keywordssoftware art; artistic practise; generative art; software based artworks; media art; Experimental software
JournalThe International Journal of Technology, Knowledge and Society
Journal citation6 (5), pp. 13-26
ISSN1832-3669
Year2010
Accepted author manuscript
License
CC BY-ND
Web address (URL)http://ijt.cgpublisher.com/product/pub.42/prod.714
http://hdl.handle.net/10552/1008
Publication dates
Print2010
Publication process dates
Deposited29 Oct 2010
Additional information

Citation:
De Souza, P. (2010) ‘Rethinking the Dissension between Software and Generative Art’ The International Journal of Technology, Knowledge and Society 6 (5) pp.13-26..

Permalink -

https://repository.uel.ac.uk/item/862w2

  • 7
    total views
  • 47
    total downloads
  • 2
    views this month
  • 3
    downloads this month

Related outputs

Art Apart: Collaboration and Disruption in the Virtual and Augmented Immersive Space
De Souza, P. 2019. Art Apart: Collaboration and Disruption in the Virtual and Augmented Immersive Space. in: Campbell, L. (ed.) Leap Into Action Companion: Critical Performative Pedagogies in Art & Design Education Peter Lang.
Destruction/Reconstruction of the Artist/Art Object What is Possible?
De Souza, P. 2019. Destruction/Reconstruction of the Artist/Art Object What is Possible? Third Text. Volume 33 (Issue 2), pp. 195-212.
Collaborative 3D Art
Singh, Bal and De Souza, P. 2016. Collaborative 3D Art. in: Proceedings of the 9th Annual International Conference on Computer Games Multimedia & Allied Technologies 2016 9th Annual International Conference on Computer Games Multimedia & Allied Technologies 2016 Global Science and Technology Forum (GSTF). pp. 15-18
A Game Engine based Networked Infrastructure to Create and Share 3D Abstract Art
Singh, Bal and De Souza, P. 2016. A Game Engine based Networked Infrastructure to Create and Share 3D Abstract Art. GSTF Journal on Computing (JoC). 5 (1), pp. 29-34.
Techno Trans-nationalism
De Souza, P. 2010. Techno Trans-nationalism. The International Journal of the Arts in Society. 4 (2), pp. 411-422.