“Newid Byd | Something New”
Conference paper
Allen, K., Hollinworth, N., Kwiatkowska, G., Choksi, A., Wills, S., Barton, A., Asuquo, R., Phillips, L., Christian, P., Dhillon, K., Kaur, B., Weinberg, R., Williams, S., Brown, B. and Curtis, L. 2025. “Newid Byd | Something New” . Eighteenth International Conference on the Inclusive Museum. University of San Jorge, Zaragoza, Spain 15 - 17 Sep 2025 Inclusive Museum Research Network.
Authors | Allen, K., Hollinworth, N., Kwiatkowska, G., Choksi, A., Wills, S., Barton, A., Asuquo, R., Phillips, L., Christian, P., Dhillon, K., Kaur, B., Weinberg, R., Williams, S., Brown, B. and Curtis, L. |
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Type | Conference paper |
Abstract | Something New is a collaboration between the Amgueddfa Cymru - Museum of Wales at St Fagan’s, Welsh charity Innovate Trust, purpleSTARS and Rix Inclusive Research. The project funded by UKRI part of Museum Association’s Mindsets + Missions to engage underrepresented groups with knowledge, research and innovation. https://www.museumsassociation.org/funding/mindsets-and-missions/cas... A team of inclusive researchers with and without lived experience of learning difference and disabilities (LDD) co-researched and co-produced sensory interactives and a role-play quest game to enhance accessibility and representation in museum spaces. People with LDD were included in the project design process and created a sustainable impact on how museums approach inclusivity. The key aims of the project were to establish a working group of people with LDD to create a space where their voices could be heard, to pilot a research framework for sensory engagement with collections to enhance representation, and to ensure participants felt better represented in museums and more welcome in our museum spaces. Sensory engagement took precedence, embedding ideas around museum objects on display in the Life is Gallery at St Fagan’s National Museum of History, just outside of Cardiff. We created a sensory version of a role play quest game called ‘Operation Dragon’, based on Dungeons and Dragons and with an accompanying sensory belt connecting objects and historical characters from the gallery to their ‘sensory powers’. The game reinforced the importance of engaging with museum collections through alternative approaches. We learned the power of gamification, adding a layer of engagement far greater than anticipated. https://vimeo.com/manage/videos/1001142476 |
Year | 2025 |
Conference | Eighteenth International Conference on the Inclusive Museum |
Publisher | Inclusive Museum Research Network |
Accepted author manuscript | License File Access Level Anyone |
Publication process dates | |
Accepted | 22 Feb 2025 |
Deposited | 13 Mar 2025 |
Journal citation | p. In press |
Web address (URL) of conference proceedings | https://onmuseums.com/2025-conference |
Copyright holder | © 2025 The Authors |
https://repository.uel.ac.uk/item/8z26x
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Accepted author manuscript
Proposal for Paper M+M for INC Museums GB edits.pdf | ||
License: CC BY-NC 4.0 | ||
File access level: Anyone |
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