Taskification – Gamification of Tasks
Book chapter
Naeem, U., Islam, S., Sharif, M., Sudakov, Sergey and Azam, Awais 2017. Taskification – Gamification of Tasks. in: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers ACM. pp. 631-634
Authors | Naeem, U., Islam, S., Sharif, M., Sudakov, Sergey and Azam, Awais |
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Abstract | Leading a busy lifestyle can have a negative impact on the productivity levels of individuals. Lack of motivation is also another factor that can influence the output of any task or activity conducted by a user. This also applies to students within an academic context, where the distractions and lack of motivation can have a negative impact on their learning and results. In this paper, we propose ‘Taskification’, a task management mobile application, which incorporates core gamification features. The objective of this application is to increase student engagement and motivation during tasks such as coursework or exam preparation. |
Book title | Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers |
Page range | 631-634 |
Year | 2017 |
Publisher | ACM |
Publication dates | |
11 Sep 2017 | |
Publication process dates | |
Deposited | 11 Sep 2017 |
Event | UbiComp/ISWC'17 Adjunct SmartGuidance Conference, 2017 |
ISBN | 978-1-4503-5190-4 |
Digital Object Identifier (DOI) | https://doi.org/10.1145/3123024.3124423 |
Web address (URL) | https://doi.org/10.1145/3123024.3124423 |
Accepted author manuscript | License CC BY |
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